http://spssx-discussion.165.s1.nabble.com/Help-with-Dissertation-SPSS-tp4693273p4694753.html
variable is. If one goes back to the OP's original post, one finds:
> Hello Muralli. I was just reacting to Sonia's statement that one cannot have
> categorical explanatory variables in regression models, and did not attempt
> or intend to address all of the questions in your original post. It seemed
> to me when I read your post that you were asking questions that cannot
> easily be addressed with the exchange of a few messages on this list.
> (Others may disagree, of course.) Here are some questions for you.
>
> 1. What discipline are you in? (I would guess psychology from the content.)
> And what degree are you working on (i.e., undergrad, masters, PhD)?
>
> 2. How many stats courses have you taken, and at what level? Were ANOVA,
> regression & linear models covered?
>
> 3. Have you asked your supervisor (or other committee members) for guidance?
>
> 4. Have you asked your stats instructor(s) for help?
>
> 5. Is there a statistical consulting service at your
> school/college/university?
>
> What I am driving at is that I think you would benefit from meeting with
> someone local.
>
> HTH.
>
>
> Muralli wrote:
>>
>> I'm sorry Bruce but I don't understand your explanation, the research
>> was meant to be an easy one but it would appear that the surveys i
>> used has made it complicated. My aim is to measure the effects of
>> video games on prosocial behavior. My hypothesis are video games will
>> increase prosocial behavior, and video games will not increase violent
>> behavior. In my proposal that was approved, i stated that I'm using 1
>> IV which is types of games (Violent, non-violent, neutral) and 1 DV
>> prosocial behavior and that the design will be a one-way between
>> subjects ANOVA. Is there a way to still do it like the way i proposed?
>>
>> P.S. I'm not sure how to send a reply, I'm sending one to all your
>> emails and also to SPSSX-L hope you guys receive it.
>>
>> On 8/13/11, Bruce Weaver <
[hidden email]> wrote:
>>> Hi Sonia. The "days" variable is: 1 = no days, 2 = 1-5 days, 3 = 6-10
>>> days,
>>> 4 = 11-20 days, 5 = more than 20 days. I would describe that as ordered
>>> categories, not nominal. But in either case, categorical variable like
>>> this
>>> certainly *can* be used in regression models, but one has to compute k-1
>>> indicator variables to do so (where k = the number of categories). A
>>> DO-REPEAT is a nice way to do that. E.g.,
>>>
>>> do repeat f = f1 to f5 / # = 1 to 5.
>>> - compute f = (days EQ #).
>>> end repeat.
>>>
>>> Then use 4 of the 5 f-variables to code for frequency of play. The
>>> omitted
>>> 5th f-variable will be the reference category for the t-tests you see in
>>> the
>>> table of regression coefficients. Using 4 of the 5 indicators for "days"
>>> this way in REGRESSION gives exactly the same result you get by treating
>>> the
>>> original "days" variable (with 5 categories) as a fixed factor with
>>> UNIANOVA. (Make up an example and give it a try.)
>>>
>>> p.s. - I'll save Jon the trouble of adding that there is a Python-based
>>> method for computing indicator variables too. Most of the people I know
>>> locally do not have Python installed, however, and I'll bet many of them
>>> have never even heard of it. So I like sticking to native SPSS code when
>>> possible. ;-)
>>>
>>> HTH.
>>>
>>>
>>>
>>> Sonia Brandon-2 wrote:
>>>>
>>>> Your IV regarding the number of days is most definitely nominal, so you
>>>> shouldn't use regression, especially on something for a dissertation.
>>>> If
>>>> you had asked for the actual number of days, it would be ratio, and then
>>>> regression would be more appropriate. On your DVs, what are the
>>>> response
>>>> values? Is it a true scale or a Likert scale - or is it yes/no
>>>> response?
>>>> Just guessing, it sounds like you may have multiple interval DVs, and
>>>> with
>>>> Categorical IVs (type of game and frequency category), you may want to
>>>> take a look at MANOVA as the appropriate technique.
>>>>
>>>>
>>>>
>>>>
>>>> Sonia Brandon, Ph.D.
>>>> Director, Institutional Research
>>>> Colorado Mesa University
>>>> 1100 North Avenue
>>>> Grand Junction, CO 81501
>>>> phone: (970) 248-1884
>>>> fax: (970) 248-1812
>>>> email:
[hidden email]
>>>>>>> Garry Gelade <
[hidden email]> 8/12/2011 11:46 AM
>>>>>>> >>>
>>>> How many subjects do you have? And what is/are your research questions?
>>>> Eg
>>>> Frequency of playing any type of game affects aggressive & prosocial
>>>> behaviours? Or Frequency of playing violent games affects these
>>>> behaviours?
>>>> Or both?
>>>>
>>>> Sticking with the regression for the moment, if I have understood your
>>>> data,
>>>> in the first case, your IV could be the total frequency score for all
>>>> games.
>>>> In the second case you could total the frequency ratings for each type
>>>> of
>>>> game, giving you 3 IVs.
>>>>
>>>>
>>>> Garry
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: SPSSX(r) Discussion [mailto:
[hidden email]] On Behalf Of
>>>> Muralli
>>>> Sent: 12 August 2011 14:17
>>>> To:
[hidden email]
>>>> Subject: Help with Dissertation SPSS
>>>>
>>>> My study is the effects of video games on prosocial behavior.
>>>>
>>>> 2 DV = prosocial behavior and aggression - measured with a 38 item
>>>> questionnaire (15 Aggressive/23 Prosocial)
>>>> IV = I used a video game questionnaire where participants are asked to
>>>> rate
>>>> the frequency of gameplay they have had in the past month (1 = no days,
>>>> 2
>>>> =
>>>> 1-5 days, 3 = 6-10 days, 4 = 11-20 days, 5 = more than 20 days). This is
>>>> done for 8 games (RPG, adventure, strategy, platform, action and fight,
>>>> first person shooter, sports, racers). These games are divided into 3
>>>> groups, violent, non-violent and neutral.
>>>>
>>>> I tried to do a multiple regression since someone told me that my IVs
>>>> are
>>>> not categorical but continuous. I compiled the scores for my DV and
>>>> computed
>>>> with target variable splitting up the aggressive questions and the
>>>> prosocial
>>>> questions (Q1 + Q3 + Q5, etc). Thus, the score comes up to 80, 103, 76
>>>> etc.
>>>>
>>>> Then I used each game as an IV but since they only had to rate the
>>>> frequency, the data for each IV was 6, 3, 5, etc.
>>>>
>>>> Clearly, this led to a non-significant result and then I understood why.
>>>>
>>>> I have to idea how to use my IV and i'm not sure what test to use, I
>>>> hope
>>>> the way I have totaled my DVs were right.
>>>>
>>>> The proposed method which was approved was using a One-way between
>>>> subjects
>>>> ANOVA with 1 DV (Prosocial) and 1 IV Video games (Violent, non-violent,
>>>> neutral).
>>>>
>>>> I don't see how to do this because the prosocial survey measures two
>>>> things
>>>> as mentioned earlier and the video games survey is not categorical. At
>>>> least
>>>> that's what i understand from it
>>>>
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